Ecommerce , B2C

Behavioral UX for Ecommerce

Leveraging customer psychology, experimentation, and data-driven design to improve conversion and purchasing behavior across multiple ecommerce brands.

Role

Senior UX Designer

Team

Product manager

CX partners, OEM Partners, Developers

Timeline

4 months

Tools

Figma, Jira

Domain

Telecom

Platform

Android watch, Mobile app

THE OPPORTUNITY

During my time at Endless Gain, I partnered with ecommerce brands across retail, pet care, beauty, and consumer products to identify friction in the purchase journey and uncover opportunities for growth. By combining behavioral psychology, user research, analytics, and A/B testing, I designed and validated experiences that helped customers make confident purchasing decisions.

• Conducted UX audits and analyzed customer behavior using analytics, heatmaps, and session recordings.

• Collaborated with CRO strategists, analysts, and developers to define experimentation roadmaps.

• Created hypotheses and designed A/B test variations grounded in behavioral science principles.

• Evaluated experiment outcomes and translated findings into scalable design recommendations.

Approach

Every optimization initiative followed a structured framework:

Research → Insight → Hypothesis → Experiment → Measure → Iterate


By leveraging principles such as Loss Aversion, Social Proof, Choice Architecture, Cognitive Load Reduction, and the Fogg Behavior Model, I designed solutions that aligned customer needs with business goals.

Selected Optimization Experiments

The following examples highlight how research, behavioral psychology, and experimentation were used to solve specific customer and business challenges across different ecommerce brands.

Experiment 1

Increasing Add-to-Cart Rate Through Better Value Communication

CHALLENGE

Analytics revealed that while users were viewing product pages, a significant number were leaving without adding products to their basket. Heatmap analysis showed that users were spending time reviewing product details but often missed key benefits that could influence purchase decisions.

DESIGN PRINCIPLES
🛡️

Safety Without Anxiety

Provide reassurance without overwhelming parents.

🧭

Independence With Guardrails

Allow children to explore while maintaining appropriate protections.

💡

Context Over Data

Transform information into actionable understanding.

Delight Through Simplicity

Create experiences that are intuitive, playful, and age appropriate.

INSIGHT

Users needed reassurance and a clearer understanding of the product's value before committing to a purchase.

Heatmap analysis revealed users were spending time reviewing product information but often missed key benefits that could influence purchasing decisions.

HYPOTHESIS

Making key benefits more prominent near the primary CTA would reduce uncertainty and encourage more users to add products to their basket.

Expected Impact → Increased Add-to-Cart Rate

solution

Market Landscape

Key changes included:

  • Highlighting core product benefits

  • Improving CTA visibility

  • Converting dense product information into digestible bullet points

Evaluation CriteriaApple Family SetupGarmin BounceFitbit Ace LTETickTalkXploraOpportunity for Gizmo
Child SafetyHighHighMediumHighHighMaintain leadership
Parent VisibilityHighHighMediumHighMediumContextual visibility
CommunicationHighMediumMediumHighMediumRich family communication
Child EngagementMediumLowHighMediumHighBalanced engagement
PersonalizationMediumLowMediumLowMediumAdaptive experiences
Independence BuildingLowLowMediumLowMediumCore differentiator
Family CoordinationLowLowLowMediumLowUnified family ecosystem
Proactive GuidanceLowLowLowLowLowAI-powered assistance
Contextual IntelligenceLowLowLowLowLowMajor whitespace
Emotional ConnectionMediumLowMediumLowMediumTrust-centered design

Key Insight 💡

Our research revealed that the market had become increasingly focused on parental control and visibility. While these products successfully improved safety, they rarely addressed an equally important challenge:

How might we help children become more independent while still giving parents confidence and peace of mind?

Design Opportunity

Rather than creating another monitoring tool, we identified an opportunity to design for:

Freedom with Safeguards

A model where:

  • Children feel trusted rather than monitored

  • Parents feel informed rather than anxious

  • Technology provides understanding rather than just data

This insight became the foundation for the next-generation Gizmo experience.

DESIGN PRINCIPLES
🛡️

Safety Without Anxiety

Provide reassurance without overwhelming parents.

🧭

Independence With Guardrails

Allow children to explore while maintaining appropriate protections.

💡

Context Over Data

Transform information into actionable understanding.

Delight Through Simplicity

Create experiences that are intuitive, playful, and age appropriate.

DESIGN PRINCIPLES
🛡️

Safety Without Anxiety

Provide reassurance without overwhelming parents.

🧭

Independence With Guardrails

Allow children to explore while maintaining appropriate protections.

💡

Context Over Data

Transform information into actionable understanding.

Delight Through Simplicity

Create experiences that are intuitive, playful, and age appropriate.

B2C

I collaborated with US teams from client side to work on a a Next gen watch for kids in the age group 4-9 years

This case study has been adapted to honor confidentiality agreements. Certain details have been altered or omitted to protect proprietary information, while accurately reflecting my role and design approach as a Senior UX Designer.

Role

Senior UX Designer

Team

Product manager

CX partners, Developers

Timeline

3 Weeks

Tools

Figma, Jira

Domain

Telecom

Platform

iPad mini

THE NEED

Wearable market has grown exponentially over the last few years.As per 202 data, its share was 29% approx.


The client too wanted to capture the growing market with its smartwatch for Kids. They wanted to launch a Next gen watch for kids in the age group 4-9 years.


The watch is fun and safe and allows parents to monitor their kid’s whereabouts through its GPS and geofencing capabilities.

“I want to give my child freedom.

But I also need to keep them safe."”

-Customer

opportunity

Verizon wanted to launch a premium generation of Gizmo watches while simultaneously modernizing the existing experience.

The objective was to strengthen Verizon's position in the growing children's wearable market while increasing customer trust, engagement, and retention.


Goals

  • Improve parent peace of mind

  • Increase product adoption

  • Strengthen family trust

  • Create differentiation from traditional smartwatches

  • Support children's gradual independence


BUSINESS Goals

Reduce churn among high-risk segments by offering personalized, self-service value optimization.


Lower call center costs by reducing support calls about billing confusion.


Improve retention metrics by surfacing upgrade/downgrade options in-product.


Drive upsell opportunities via more visible perk configurations and smart recommendations

User Goals

discovery

Understanding kid's pyschology

Because the target audience was children aged 6–10, we explored:

  • Cognitive development patterns

  • Visual recognition behavior

  • Attention span limitations

  • Reward-driven motivation

This directly influenced iconography, navigation, copywriting, and interaction design.

BEHAVIORAL INSIGHTS
Insight
Children 6–8 rely heavily on visual feedback and positive reinforcement
Design Opportunity
Use icons, animations and rewards to guide behavior
Insight
Exploration and storytelling drive engagement
Design Opportunity
Create playful, discovery-driven interactions
Insight
Personalization builds ownership and emotional connection
Design Opportunity
Enable customization and self-expression
Insight
Children quickly outgrow static experiences
Design Opportunity
Design an interface that evolves with age
Insight
Parents seek reassurance while children seek independence
Design Opportunity
Balance freedom with safeguards through contextual guidance
RESEARCH ARCHETYPES
Lily, 6
The Curious Explorer
Loves learning through play, enjoys games, misses interacting with friends and responds strongly to visual feedback.
Goals
Learn & Explore
Play Games
Connect
Self Expression
Needs
Visual Feedback
Simple Interactions
Reinforcement
Safe Exploration
Ben, 8
The Independent Achiever
Wants more independence, occasionally forgets schedules, enjoys achieving goals and benefits from gentle guidance.
Goals
Independence
Stay Organized
Responsibilities
Recognition
Needs
Reminders
Support
Achievement Tracking
Boundaries

exploring the market

Market Landscape

To better understand the landscape of children's wearables, we evaluated leading products including Apple Family Setup, Garmin Bounce, Fitbit Ace LTE, TickTalk, and Xplora.

Our goal was to identify how different products balanced three critical needs:

  • Child Safety

  • Parent Peace of Mind

• Child Independence

COMPETITIVE ANALYSIS
Child Safety
Apple Family Setup
High
Garmin Bounce
High
Fitbit Ace LTE
Medium
TickTalk
High
Xplora
High
Opportunity for Gizmo
Maintain leadership
Parent Visibility
Apple Family Setup
High
Garmin Bounce
High
Fitbit Ace LTE
Medium
TickTalk
High
Xplora
Medium
Opportunity for Gizmo
Contextual visibility
Communication
Apple Family Setup
High
Garmin Bounce
Medium
Fitbit Ace LTE
Medium
TickTalk
High
Xplora
Medium
Opportunity for Gizmo
Rich family communication
Child Engagement
Apple Family Setup
Medium
Garmin Bounce
Low
Fitbit Ace LTE
High
TickTalk
Medium
Xplora
High
Opportunity for Gizmo
Balanced engagement
Personalization
Apple Family Setup
Medium
Garmin Bounce
Low
Fitbit Ace LTE
Medium
TickTalk
Low
Xplora
Medium
Opportunity for Gizmo
Adaptive experiences
Independence Building
Apple Family Setup
Low
Garmin Bounce
Low
Fitbit Ace LTE
Medium
TickTalk
Low
Xplora
Medium
Opportunity for Gizmo
Core differentiator

Key Insight 💡

How might we help children become more independent while still giving parents confidence and peace of mind?

Our research revealed that the market had become increasingly focused on parental control and visibility. While these products successfully improved safety, they rarely addressed an equally important challenge:

Design Opportunity

Rather than creating another monitoring tool, we identified an opportunity to design for:

Freedom with Safeguards

A model where:

  • Children feel trusted rather than monitored

  • Parents feel informed rather than anxious

  • Technology provides understanding rather than just data

This insight became the foundation for the next-generation Gizmo experience.

PRODUCT VISION AREAS

Alongside research, product and business stakeholders identified several strategic investment areas for the next generation Gizmo experience. We used research insights to evaluate how each initiative could create value for both children and parents.

💬
Connection
Group Chat
Sibling Buddies
Research showed that children value communication and belonging. We explored ways to strengthen relationships with friends, siblings and family members.
🤖
Independence
Gizmo Buddy
Weather
Children wanted more ownership over daily activities, while parents wanted reassurance and visibility.
🎵
Expression
Music Streaming
Personalization and entertainment helped children form a stronger emotional connection with the device.
Inclusivity
Accessibility
The experience needed to support a wide range of abilities, developmental stages and usage patterns.

Concept Exploration

Building on the identified vision areas, we explored how existing Gizmo capabilities could evolve to better support children's growing independence while maintaining the trust and reassurance parents expect.

Early wireframes helped us evaluate navigation patterns, information architecture, feature discoverability, and age-appropriate interactions across a variety of scenarios.

Features

Music streaming

INTERACTIVE PROTOTYPE
I created an interactive prototype to evaluate how communication, independence, expression, and accessibility could come together in a cohesive Gizmo Watch experience.
Open Full Prototype ↗
PRODUCT VISION AREAS
Alongside research, product and business stakeholders identified several strategic investment areas for the next generation Gizmo experience.
💬
Connection
Group Chat
Sibling Buddies
Research showed that children value communication and belonging. We explored ways to strengthen relationships with friends, siblings and family members.
🤖
Independence
Gizmo Buddy
Weather
Children wanted more ownership over daily activities, while parents wanted reassurance and visibility.
🎵
Expression
Music Streaming
Personalization and entertainment helped children form a stronger emotional connection with the device.
Inclusivity
Accessibility
The experience needed to support a wide range of abilities, developmental stages and usage patterns.
← Swipe to explore →

Concept Exploration

Building on the identified vision areas, we explored how existing Gizmo capabilities could evolve to better support children's growing independence while maintaining the trust and reassurance parents expect.


Early wireframes helped us evaluate navigation patterns, information architecture, feature discoverability, and age-appropriate interactions across a variety of scenarios.



Design Opportunity

INTERACTIVE PROTOTYPE
I created an interactive prototype to evaluate how communication, independence, expression, and accessibility could come together in a cohesive Gizmo Watch experience. The prototype was used to validate key user flows, interaction patterns, and feature concepts before moving into detailed design.